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400286

Solo · FREE PLAY

Forty Thieves Solitaire

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Game guide · 400286

Your guide to Forty Thieves Solitaire

Begin with the objective. Build eight suit foundations from ace to king. Select cards directly on the tableau and work through a full solo deal. Check the relevant controls before continuing. Begin with the objective. Move one card at a time; build down in the same suit. Empty columns accept one card. Use another round to revisit a decision.

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering.

Something to practise

Work at your own pace. Select a face-up card and then the destination pile or Empty slot. Return to the explanation when a decision is unclear.

What the game asks you to do

Build eight suit foundations from ace to king. Take the next action only when the current step is clear. Look at the complete hand before deciding.

Making your moves

  1. Move one card at a time; build down in the same suit. Empty columns accept one card.
  2. Select a face-up card and then the destination pile or Empty slot.
  3. Move exposed cards onto suit foundations in the stated rank order.
  4. Undo reverses a choice. New deal shuffles again.

The controls to know

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. The same rule applies on a phone and on a computer. Take a moment to read the table.

One way to understand the rules

A club 5 can move onto a club 6, but a whole run cannot move together. Return to the explanation when a decision is unclear.

Check this before moving on

Before making a move, check the cards in view. Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Take the next action only when the current step is clear.

Questions about this game

What is the aim?

Build eight suit foundations from ace to king. Work at your own pace. Use another round to revisit a decision.

How do I use the controls?

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Treat this as a chance to practise one rule. Return to the explanation when a decision is unclear.

Which format is available?

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. Use the rule sheet as a reference. Use another round to revisit a decision.

What should I check before a move?

Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. A clear plan starts with the current position. Return to the explanation when a decision is unclear.

Can you give an example?

A club 5 can move onto a club 6, but a whole run cannot move together. Work at your own pace. Use another round to revisit a decision.

What completes a round?

Build eight suit foundations from ace to king. Keep the active rule in mind. Take the next action only when the current step is clear.

Which controls should I use?

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Use the rule sheet as a reference. Use another round to revisit a decision.

Which version is played here?

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. Use the rule sheet as a reference. Take the next action only when the current step is clear.

Does play involve an account or cash?

No. Play is free, without registration, deposits, bets or cash prizes. Begin with the objective. Use another round to revisit a decision.

What completes a round?

Build eight suit foundations from ace to king. Work at your own pace. Check the relevant controls before continuing.

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